

On the other side of the coin, it wouldn't make much sense if it did. Reasons were for inventory clutter and all that.īut, what if I place that generic dirt down somewhere? Should it automatically change to match the color of the natural dirt on the planet? It would look ugly if it didn't. I originally posted that I wanted dirt to go into a generic dirt color stack in my inventory. Make it an option server-side (Or on the client if single-player.) That all dirt stacks and doesn't keep it's original properties, my only worry is that's a monumental amount of work on the coders part, so I'd understand if they didn't go for the idea that Juxtor proposed. In the end, my vote is on diversity, as it often is on these forums. If we're allowed to transport animals and monsters? You can go all out in doing this. You can re-create a mini-biome of that world. Maybe I want to make a museum on my home world, of every planet I visited to this point? Maybe if I am stupid enough to try to settle on a TL100 planet, I want to make that Newbie Museum, of every planet I stayed on for any length of time between Tier 1 and Tier (Insert highest here at the time I achieve that.) This way when friends come to my world and see it they are like "Dude.I remember that planet! Holy crap!" because with Juxtor's idea it's not just dirt, it'll be rocks etc as well.
#Starbound dirt full
The idea Juxtor came up with? Labeling it by planet? I fucking love that idea, you have 100 stacks of dirt in your inventory? Why.? If we're still allowed to pain it, just keep your fullest stack and dump the rest? That's an easy solution it's like when you go strip-mining in Minecraft, do you keep all the cobblestone you find? You probably start tossing it when your inventory is full and there's iron infront of you. I realize some people dislike the idea of having 100 different stacks of dirt, I don't.
#Starbound dirt mods
(Especially if you get into some of the mods that add 30+ biomes etc.) A friend of mine who is an aspiring artist does the same thing with us, finds all his materials the hard way and enjoys it, but he's also a gamer. I'd like to say you're a bit wrong here, we enjoy having to get the materials ourselves, we enjoy having to find and make the variety. The block placed by the tool could simply be the first block in the player's inventory, seems straightforward enough.Click to expand.As a Minecraft player, who still builds mega-structures in Survival, having a roommate who got half-way through making Midgard to a 1-1 scale until he found out he couldn't build high enough-in survival. Obviously for a few reasons (griefing, exploits) stirring would have to be limited to only common natural blocks dirt, mud, stone, ash, sand+similar, as well as all hallow/corruption/crimson variants. This is repeated many times a second, to quickly make something blocky and unnatural look a lot more natural. If the location has a block, they swap locations. If the location is empty, it must be orthagonally touching a block. "stirring" picks one random block in a 5x5 area, and moves it to a random location in that same area. My perfect building tool in Terraria would be something to place blocks in a 3x3 area, and also be able to "stir" them with the RMB.
#Starbound dirt plus
Hand of creation plus building potion just isn't enough for me when I'm doing a 20,000 block build. It's slow, though, placing blocks one at a time. I'm the type of player who actually wants to do something with the countless thousands of dirt and stone blocks in my inventory. I haven't even made shroomite digging claws, because I can already excavate a large area in just a few minutes.

I'm plenty satisfied with how fast I can dig in this game.
